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Understanding Materials in Model Builder

Anand George
#CostEstimation#ModelBuilder#PlantFCE

Adding Material Properties to an Object

Materials play a crucial role in defining the appearance and behavior of 3D objects in Model Builder. This guide will comprehensively cover all material settings, including their purpose and customization options.

1. Basic Material Properties

Color

Emissive

Roughness

Metalness

Vertex Colors

2. Texture Maps

Maps allow you to add intricate details to materials.

Map

Emissive Map

Alpha Map

Bump Map

Normal Map

Displace Map

Roughness Map

Metalness Map

Env Map (Environment Map)

Light Map

AO Map (Ambient Occlusion)

3. Rendering Settings

Side

Flat Shading

Blending

Opacity

Transparent

Force Single Pass

Alpha Test

Depth Test

Depth Write

Wireframe

4. User Data

By understanding these material settings, you can create realistic, visually appealing, and highly detailed 3D models in Model Builder. Experiment with different combinations to achieve the desired look and feel for your project.

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