Model Builder Documentation
1. Introduction
Overview
Model Builder is an intuitive 3D modeling tool. It allows users to create, modify, and manage 3D models seamlessly. Designed for engineers, designers, and hobbyists, Model Builder simplifies the process of creating 3D geometries and exporting them for integration into other workflows, including cost estimation, visualization, and prototyping.
Key Features
- User-Friendly Interface:
- Clean and intuitive layout.
- Drag-and-drop functionality for assets.
- Real-time preview of models.
- Comprehensive Modeling Tools:
- Add primitive shapes: cubes, spheres, cylinders, and more.
- Modify geometries: scale, rotate, and translate objects.
- Material and texture management.
- Customization:
- Import and apply custom materials and textures.
- Modify lighting and environmental settings for realistic rendering.
- File Compatibility:
- Import 3D models in popular formats (e.g., OBJ, GLTF/GLB, FBX).
- Export models in various formats for use in other tools.
- Integration:
- Compatible with the PlantFCE toolkit for cost estimation workflows.
- Scene Management:
- Layered scene hierarchy for managing complex models.
- Group and ungroup elements.
2. Getting Started
System Requirements
- macOS: Compatible with macOS Monterey or later.
- Windows: Compatible with Windows 10 or later.
- Hardware: Minimum 8GB RAM; 16GB RAM recommended for larger models.
Installation
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macOS:
- Download Model Builder.
- Follow the on-screen instructions to install the app.
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Windows:
- Download Model Builder from the Microsoft Store.
- Launch the installer and complete the installation process.
3. How to Use Model Builder
Step 1: Create a New Project
- Open Model Builder.
- Click File > New.
Step 2: Adding Objects
- Click the Add > Mesh button in the toolbar.
- Choose a primitive shape.
- The shape gets added to the scene.
Step 3: Editing Objects
- Select an object from the scene hierarchy.
- Use the Transform tools (Move, Rotate, Scale) to modify it.
- Apply materials or textures from the Materials Panel.
Step 4: Lighting and Environment
- Add or modify light sources (e.g., directional, point, or ambient lights).
Step 5: Save Models
- Click File > Save.
- Save the model to your preferred location.
Step 6: Exporting Models
- Click File > Export.
- Choose your desired file format and settings.
- Save the model to your preferred location.
Step 7 (Optional): Open a Project
- Open Model Builder.
- Click File > Open.
- Choose the project file saved earlier.
4. Advanced Features
Importing Assets
- Supported formats: OBJ, GLTF/GLB, FBX, STL.
- Use File > Import to import the asset to the scene.
Material Editor
- Modify material properties (color, roughness, metalness, etc.).
- Add texture maps for realistic details.
Scene Organization
- Use the Scene Hierarchy Panel to manage layers and groups.
- Toggle visibility or lock objects for efficient modeling.
5. Integration with PlantFCE
Model Builder integrates seamlessly with the PlantFCE toolkit, allowing users to:
- Import/export models directly into the Smart MTO and Cost AI tools.
- Generate cost estimates based on modeled geometries.
6. Troubleshooting
Common Issues
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Performance Lag:
- Ensure your hardware meets the minimum requirements.
- Reduce model complexity or optimize geometry.
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Export Errors:
- Verify the output directory has sufficient storage.
- Ensure no unsupported characters are used in file names.
-
Texture Not Displaying:
- Confirm that texture files are linked correctly in the Material Editor.
- Select the checkbox to apply the texture.
7. Terms of Service, Privacy Policy, and Licensing Agreement
-
Terms of Service
Refer to the Terms of Service at /tos/.
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Privacy Policy
Refer to the Privacy Policy at /privacy/.
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Licensing Agreement
Refer to the Licensing Agreement at /licensing/.